Nintendo on giving Splatoon 2 another fresh lick of paint

It's been five months since Splatoon 2 launched on the Switch but, as is increasingly the case in Nintendo's approach to its online-focussed games, work hasn't slowed in the slightest. Last week saw the launch of Clam Blitz, an all-new and extremely frenetic ranked mode which brings a football flavour to the colourful chaos of Splatoon. It's extremely strategic, and quite brilliant. We got offered the chance to fire some questions to Hisashi Nogami, Splatoon's producer, to talk about updates, music and much more.

How long was the development period for Splatoon 2, and how long was it for the original?

Hisashi Nogami: We were doing fundamental technical research as we worked on the updates for Splatoon, so there isn't a clear cut-off point. However, development on Splatoon 2 began in earnest from around October 2015. A straight comparison isn't really possible, but I'd say that the development period was about the same as for the first game?

Read more…