PS4 Pro's new super-sampling tested: big boosts for 1080p users

With the arrival of the upcoming firmware 5.5, Sony has introduced a new option - system-level super-sampling. It addresses a key frustration for PS4 Pro users hooked up to 1080p screens: the lack of access to high resolution support on a range of games.

Take Metal Gear Solid 5's recent Pro upgrade for example: if you own an ultra HD display, you gain access to higher resolution rendering. This should have benefits for users of 1080p displays too via super-sampling - a brute-force form of anti-aliasing that can offer some beautifully smooth results. However, inexplicably, MGS5 and a small range of other titles completely lock out this support if you only own a 1080p display. It's far from ideal, but with the upcoming firmware 5.5, a solution is now available.

The new super-sampling option is a very welcome addition for Pro users, ensuring that any and all high resolution support previously locked to ultra HD screens now translates into SSAA downscaling on the Pro's 1080p output. It serves to address a genuine grievance users of Sony's supercharged PS4 have had for some time - the notion that they're not getting full access to the complete capabilities of their machine. Of course, there are game modes locked to the 1080p output too, meaning that 4K display users can potentially lose out too. However, there is a solution: owners of ultra HD screens can always switch their consoles to 1080p to access those otherwise locked modes. The opposite simply isn't possible for full HD users without recourse to expensive hardware scalers, like HD Fury's 'Linker', for example.

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