The good, bad and ugly of Call of Duty: WW2

Call of Duty: WW2 is my first Call of Duty. This, I'm told, is an odd thing. How could I possibly have managed to avoid playing a Call of Duty game over the last 10 years? Well, Activision's mega shooter series has never sparked an interest in me before. Modern Warfare? I was too busy playing Halo 3. Black Ops? I was into Reach. Ghosts passed me by (I did like Colin the dog, though), and then it was on to Destiny.

But there was something about Call of Duty: WW2 that grabbed me by the scruff of my neck and screamed in my face: play me! I've been thinking about why this happened. The WW2 setting was a big part of it, but in truth the game came out at a good time. After Destiny 2 fever died down so quickly, I craved another shooter. November, as it always does, brought with it a new Call of Duty and I thought, why not?

Three months later, I'm hooked. I play Call of Duty: WW2 most evenings, fussing over my soldier builds and working out which unlock to target next. Along the way I've noticed - well, more observed, really - some of Call of Duty's idiosyncrasies for the first time, and I thought it would be interesting to jot them down. Most of these observations will come as no surprise to Call of Duty fans who I'm sure are used to the series' way of doing things. But to me, a Call of Duty newcomer, there are revelations, confusions and outright surprises buried within this video game behemoth. So, this is the good, bad and ugly of Call of Duty, from the expert eye of someone who's playing Call of Duty for the first time.

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