Early prototype of Arms revealed, including a cut bowling mini-game
Nintendo showcased Arms in its early prototype phase as part of the talk 'Arms: building Mario Kart 8 insights into a showcase Nintendo Switch fighter' at this year's Game Developers Conference.
Kosuke Yabuki - who produced both games - said it was important to test how a fighting game with the camera behind the character would work, as in most fighting games it was easy to judge distance because of their side-on perspective."
"If you're using a behind the back perspective, it's hard to judge how far you are from your opponent. Will my punch reach them? Will it come up short? It's hard to tell," Yabuki told attendees, including Eurogamer.
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