Far Cry 2's single-minded vision deserves to be remembered

Sequels tend to be like Russian dolls: they get bigger and bigger until the little doll that started it all is buried deep. Or to use a food analogy, like a Five Guys milkshake - taller and sweeter with more whipped cream on top every time. Who's going to say no to the extra sugar? Not me. And so the cycle continues. More cream is squeezed from the nozzle of a dispenser, a fatter doll is slotted into place and since we never look back, we take for granted that what we're enjoying is the way it's always been.

You've forgotten about Far Cry 2 no doubt. That's okay. It was Ubisoft's first stab at the series. We've had the successively sweet, sugar-laden adventures since, but the essential Far Cry experience as you know it starts somewhere in Africa. "We could have done so many locations," reveals Pierre Rivest, lead game designer on Far Cry 2 and a veteran of the company from 1997 until 2009. "We explored so many ideas, and some of the stuff we came up with hasn't even been done yet in 2018."

Oh?

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