Far Cry 5 review - a competent yet conflicted open worlder

You can kick off a spectacular set piece pretty much anywhere in Far Cry 5. All you need do is stand in the road. Give it 60 seconds, and - yes, there it is, a van full of hostages, cruising around unescorted, the lowest of low-hanging fruit. You pour hot lead into the windshield until the driver flops out of his seat like a spent shell casing, then follow the vehicle off-road and help its dazed occupants to safety. One grateful civilian waves you over, a side quest icon materialising over his head. "Wh-" he says, and is promptly swept off his feet by a speeding pick-up truck.

The truck screeches to a halt and a huge, tattooed lady with a light machinegun climbs out, only to be set upon by the cougar you didn't notice lurking near the treeline. Your AI companion blasts the cougar with incendiary buckshot, setting it on fire; the cougar charges into your AI companion, setting him on fire; everybody runs in circles, yelling at each other, until a plane soars over a hillside and bombs the whole, silly escapade to ashy gristle. Moments of unrehearsed, systemic inanity like these have always been Far Cry's calling card as an open world shooter, and the fifth game continues that proud tradition: between the hostage trucks, convoys, roadblocks, sniper's nests, air patrols, wildlife, plentiful explosives and cartoon physics, you'll seldom want for distraction (or incineration) on the road to the next story objective.

Sadly, the game which unfolds around these interludes isn't half as enjoyable. The first instalment to be set in North America, Far Cry 5 is Far Cry at its least engrossing, clumsiest and most basic, though there's still just enough going on here to keep a returning fan involved. Its attempts to address the fractious state of US society through the lens of a game that is essentially about dominating an Orientalised world are a predictable blend of half-baked and callous. The mechanics of exploration, combat and conquest, meanwhile, lack charisma and substance for all the longer development time, with few new tools or challenges to speak of. Save for its campaign co-op, jaunty Arcade level editor and bland 6v6 multiplayer, it very much feels like the filler episode Far Cry: Primal was supposed to be.

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