Monster Hunter World's first prototype didn't feature any combat
Monster Hunter World's first prototype didn't actually feature any combat, helping the team decide how well the sequel's new environmental focus would hold up.
Debuting for the first time at a postmortem during the 2018 Game Developers Conference, the prototype was mostly set in an almost pitch-black forest with small monsters, and featured many familiar elements that made it into the final game.
"What we're testing [is how much we can] create a living and breathing world by placing creatures, other than [large] monsters," director Yuya Tokuda told attendees, including Eurogamer.
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