Eurogamer Q&A: What's the best reboot?

Consider the playground game "Telephone" - where players pass a message along a chain of people, by taking turns whispering into the ears of their friends.

As the message passes down the line, it becomes twisted and malformed, either by simple miscomprehension or childish caprice, typically arriving at the end of the chain a completely different sentence.

Now consider video game franchises. Much like with Telephone, the same story can only really be told finitely before the whole thing begins to fall apart. The rough bones might resemble where we started, but in an effort to drive the narrative forward, the endpoint is rarely recognisable.

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