PlayStation VR is beginning to feel a bit like the Vita

The Vita might not have been ones of PlayStation's biggest successes, but it's certainly one of its more cherished pieces of hardware; its intention to offer big console experiences on the go fell a little flat (even if Nintendo did prove the concept could work some short years later with the Switch), but its pivot to independent and mid-tier studios opened up the handheld to a new breed of fascinating games. In turn, Sony offered up a captive audience to smaller developers, resulting in a love-in that's made the Vita adored by its faithful.

Maybe Sony was mindful of all that when it was creating the ecosystem for its most recent piece of kit, as PlayStation VR feels like it's playing very much the same game. This isn't the place to come if you want to see what Sony's top tier studios and franchises are up to (with the notable and noble exception of Gran Turismo, of course) - instead it's a lively playground of upstarts and neat new ideas, where fledgling dev teams can find an appreciative audience that'll happily play even the most left field of diversions. If a recent showcase of forthcoming PlayStation VR games is anything to go by, it's working a treat; support for PlayStation VR is strong, and over the next year there's an awful lot to look forward to.

London Studio's Blood and Truth, which spins off The London Heist section of PlayStation VR Worlds into something approaching a full game, is doubtless the headline title, and it deserves to be. A fast-paced, gloriously campy on-rails shooter, it made me think of nothing less than Confidential Mission if it were directed by Guy Ritchie. Using two Move controllers, you're empowered by the John Wick fantasy of darting around corridors and exchanging pistol shots with an anonymous bad guy while the scenery eats itself before swapping out ammo clips and doing it all again with another enemy. It's gun fu delivered with no small amount of thought and style.

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