The new bloom of Q-Games

Every spring, when the cherry blossoms are in full bloom, people in Japan gather to celebrate in an ages-old tradition known as hanami. It's a celebration of nature's beauty, and a chance for friends and family to get together in the first blushes of spring. This year, Q-Games has assembled alongside its Kyoto compatriots on the banks of the Kamo River, laying a blue tarpaulin down beneath the tree that boasts the most impressive blooms for miles (a spot that a junior member of the team was sent down to secure some hours before the event started) before piling into a supply of beer, wine and other assorted booze.

Galak-Z creators 17-Bit are in attendance, as are Vitei, the studio headed up by former Nintendo EAD man Giles Goddard. And watching over it all is Goddard's one-time colleague back in the days of Star Fox and Argonaut Software, Dylan Cuthbert, cutting a fatherly figure as he slices into an improbably large leg of ibérico ham. The party goes into the night, the drinking until sometime the following morning. A couple of days later, I catch up with Cuthbert at his Kyoto office - a neat, warm little studio that looks out over the neat, tidy little streets of the city - at what feels like a fitting time. After a couple of years of relative quiet, it feels like Q-Games is about to break into bloom once again.

The studio's last high-profile release, The Tomorrow Children, was perhaps the developer's most ambitious project to date. It was certainly its hardest to parse; a strange, nebulous and arrestingly beautiful waking dream of a game, it struggled to define itself upon launch in 2016 and ended up being shuttered just over 12 months later.

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