The remaking of an 8-bit classic

A mist of enigma still hangs softly over the 8-bit era. These were games to be discovered, their mysteries charted over long summer afternoons spent drawing up maps on graph paper and scribbling notes in the handily provided blank pages at the back of manuals, entire worlds embedded in the thinnest slivers of code. And some games weave a stronger magic than others.

Think of the 8-bit era's adventure masterpieces and the original Legend of Zelda comes to mind; on the flipside, though, was Sega's own series of enigmatic epics - the Wonder Boy series, which for some people was their Legend of Zelda. For Omar Cornut it most certainly was - his first taste of games came through Sega's early 8-bit hardware, and when moving back to France from a couple of years away in Egypt, he picked up a Master System.

"It was my most loved console," he tells me as we chat over breakfast in an Islington cafe. "It was Wonder Boy 3 that I played first - I borrowed the cartridge from my friend, and it's a game we played for months at a time, mapping it out and finding its secrets."

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