Cities: Skylines for Switch has some disappointing performance issues

Oh Cities: Skylines, why do you build me up just to let me down?

As part of the latest Nintendo Direct, Cities: Skylines - the highly successful city-building game by Colossal Order, has officially been announced as a port for Nintendo Switch. Paradox informed me it will retail for around $39.99 (£35.62), and according to the Direct, it's due to release today. The Switch version will come with two expansion packs, Snowfall and After Dark, along with Pro Controller support and even HD rumble (to let you know where to place buildings).

But how does it play? At this year's Gamescom, I went hands-on with Skylines, and on the whole, publisher Paradox has done a fair job with the port. Obviously, the main thing to change is the UI, which has been designed to make city-building easy on Switch. The controls are intuitive and logical. You can open mini wheel menus, for instance, to choose different brush sizes for creating zones - pretty helpful for navigating some of the game's more complicated menus. On top of this, there's also a very detailed settings menu, so players can tweak the controls to their heart's content.

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