Frozen Synapse 2 review - sharp tactical shenanigans in a fractious cyber-city

What did you do during the incursions? When the city was under threat from within and without, when the petty, tooled-up factions were bristling and looking for any excuse to kick off, and then every few minutes they would burst through cyberspace (or whatever it is) at a new location and initiate a major scuffle?

Well, I delivered a lot of packages.

In Frozen Synapse 2 it is surprisingly easy to find yourself skint: factions disappointed in you and cutting funding, easy jobs neglected because urgent matters got in the way. For my first few games, my finances were constantly tanking, which meant I couldn't hire enough talent to get me through even the simplest combat mission, which in turn meant that I couldn't receive regular cash injections from taking on the simplest combat missions in the first place - defence contracts, venture prevention. I was behind the power curve. So instead, I had to go to the absolute lowest paying, least dangerous fare imaginable. I had to effectively throw away my early-game hopes and become a parcel courier. I was hired, originally, to hold this city together, and yet here I am taking boxes around and dropping them off. How brilliant! No, seriously. How deeply brilliant that this glittering neon cyberpunk affair should have plenty of room to explore an emergent gig economy. It's not really a dystopia until someone's left you a little postcard saying that the goods you ordered are with a non-existent neighbour.

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