Rare talks Sea of Thieves' first six months, and what's next

Today sees the release of Forsaken Shores, Sea of Thieves' most ambitious content expansion yet. Not only does it add an entirely new, extra-challenging, area of the world to explore, alongside rowboats and more, it marks six months of post-launch updates for Sea of Thieves since the game's arrival on Xbox One and PC in March.

To celebrate the occasion, Eurogamer chatted with Sea of Thieves' executive producer Joe Neate about the multiplayer pirate adventure's launch, the community's influence on the game's continued evolution, and a little on where future updates may lead curious seafarers.

Sea of Thieves was, and has remained, a divisive experience. While many embraced the freeform adventuring and slapstick buccaneering that Rare's ambitious multiplayer game afforded from launch, others have stayed resolute in their disdain for the game's perceived lack of traditional "content" and progress goals.

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