The making of Alien Resurrection PSOne

Regardless of your age, you probably know Alien. In the 39 years since Ridley Scott's timeless sci-fi horror chest-bursted onto cinema screens, a steady stream of Alien-related content has emerged in nearly every form of media. Film, books, comics, video games, a board game and even children's action figures - the Alien franchise is infestatious.

But the Alien franchise is a rollercoaster ride of quality. In film, we have the colossal heights of the 1979 original and the shockingly mundane Alien vs Predator 2: Requiem. In video games, titles based on Alien and its sequels follow this see-saw quality bar. For every Alien Isolation there is an AVP: Extinction, for every Aliens arcade game an Aliens: Colonial Marines.

November 1997 brought with it one of the most reviled films in the Alien franchise: Alien Resurrection. From both consumer and fan standpoint it felt like nothing more than corporate money-grubbing, dragging one of film's only (and greatest) female protagonists back from the dead for a quick buck. Jean-Pierre Jeunet's take on the franchise is an undoubtedly messy and ultimately weird piece of filmmaking - albeit one that has its fair amount of enjoyably schlocky moments - but the most interesting stories around it lay not with the film, but in British developer Argonaut's video game tie-in of the same name.

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