Transformational patch released for co-op shoot-'em-up I Hate Running Backwards

A transformational patch quietly rolled out yesterday for wrong-way-around shoot-'em-up I Hate Running Backwards, and it's now even better.

I've been playing the game for months with my son (Lava Golem still flattens us). I Hate Running Backwards is the game I tried to convince you could fill a Broforce-like hole when I wrote about it in May. It's a voxel-y, Serious Sam-y, couch-co-op-y romp. Yes arguably nothing can fill a Broforce hole (my son and me love it immeasurably) but IHRB isn't far off.

Still, IHRB had issues. The biggest, Croatian developer Binx felt, was how IHRB looked - it didn't stand out enough. I Hate Running Backwards has had a makeover as a result. Characters now have big heads and a much stronger sense of personality because of them, and presentation has been brushed up across the board. The game seems brighter and more colourful - you no longer begin each level in a kind of cave, for one thing, but in a bright, sunny, outside area instead.

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