In a sobering blog post, an indie developer has announced he can't finish his ambitious, crowdfunded space sim after six years of work
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After six years, an indie developer has admitted defeat and ended work on his ambitious, crowdfunded space sim - and he's received an outpouring of support from backers.
In a sobering update on Kickstarter, Josh Parnell said he could not finish Limit Theory, a procedurally-generated No Man's Sky-esque game he had worked on ever since raising $187,865 on Kickstarter back in 2012.
Limit Theory was pitched as an infinite, do whatever you want, be whoever you want space sim in which you could explore a procedurally-generated universe, mine asteroids, land on planets to trade and even have AI control fleets of ships.
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