Junichi Masuda on Pokémon Let's Go's difficulty, mechanics, and the series' future
Two decades on from Pokémon Red and Blue's arrival here in the west, we're going back to Kanto once again.
Pokémon Let's Go have made big changes - some proving more popular than others in the lead up to its release - but there's still a lingering sense that, with just the first generation of Pokémon available, in the first region, we've seen it all before.
A couple of weeks ago, alongside an extended hands-on preview of Let's Go Pikachu and Eevee, we talked to Junichi Masuda, executive director and head of game development at Pokémon's main studio Game Freak, as well as fellow designer Kensaku Nabana, about some of the nitty gritty details fans are always after, including how that whole Meltan reveal came about, HMs, and those perpetual questions of difficulty, open worlds, and the series' future.
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