InXile acquired by Microsoft: the interview

On Saturday 10th November, Microsoft announced buying Californian role-playing game developers inXile Entertainment and Obsidian Entertainment. Two studios independent which had fought for survival for a decade-and-a-half were now under the Xbox umbrella. The message from Microsoft was reassurance: don't worry, nothing will change, we won't kill them - they'll continue to make the games you love, only they'll have more resources and support available to "fully realise" their ambitions. Nevertheless, questions remained.

Both companies are tied up in crowdfunding - particularly inXile, which has Wasteland 3 still to deliver - so what happens there? And what happens to promised PlayStation 4 versions of games - can they still fulfil those as Xbox studios? Moreover, will they leave isometric games behind in favour of glitzier projects?

For this interview, I'm concentrating on inXile, speaking with company founder and video game veteran, Brian Fargo, about the Microsoft deal. I hope to do similar for Obsidian, and I am in contact with the studio, but it's proving trickier to organise.

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