Ron Gilbert's forgotten edutainment games
Ron Gilbert. We all know the name. Monkey Island, Maniac Mansion. Most recently, Thimbleweed Park. But, did you know that in the late 90s he made nearly 50 experimental Edutainment games in the SCUMM engine?
I was particularly well acquainted. This is because Humongous Entertainment was my gateway to the world of video games. As a three-year-old, my dad cranked up the office chair and sat me in front of our huge CRT monitor, offering me something that would instantly draw my eye away from The Lion King Activity Center: Pajama Sam.
In "No Need To Hide When It's Dark Outside," you play as the titular Sam, a young boy who mitigates his fear of the unknown via a superhero persona. For someone prone to night terrors (I would often wake my parents up to allege that the pirates from Rayman 2 were coming to get me) this was particularly effective.
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