It turns out playing Fortnite at 30fps puts you at a disadvantage

It may not just be your bad luck. Playing Fortnite at 30 frames per second - on Nintendo Switch or a lower-spec PC - puts you at a genuine competitive disadvantage. It turns out a bug in Epic's code currently causes a slower rate of gunfire at 30fps, compared to playing at 60fps or higher. In other words, 30fps players deal less damage per second than those running at higher frame-rates.

An ongoing Reddit thread highlights the issue. It's understood to be a quirk of Unreal Engine 4, the tech on which Fortnite is built, and can significantly affect gameplay right now. Based on patch V.7.20 (CL 4727874), I can confirm it affects both PC and Switch users, having tested it on several different machines, including Switch. That's a concern given Nintendo's portable really has no option to go beyond 30fps.

We contacted Epic for comment, and it seems the studio is already on top of it. "We're aware of this issue and are investigating a fix," an Epic spokesperson confirmed. "We'll update players as soon as we have more information."

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