More games need their own rooms full of blood

Here's something magical and strange: a vast, perhaps endless world of glorious horrors, stuffed into a teeny tiny space.

To put it another way, I discovered, when re-downloading Eldritch last week, that it all fits into a file that's just slightly larger than 40MB. It seems impossible really - the kind of infernal geometry that HP Lovecraft himself would have lost sleep over. But it's the truth, all of Eldritch - all of Eldritch Reanimated - in a file so small it could have been an XBLA launch title.

Eldritch Reanimated is the reason why I was re-downloading Eldritch, as it happens. David Pittman's blocky Lovecraftian roguelite has always been a generous delight, sending you out into caverns measureless to man to fight unthinkable star-heads and giant penguins, but Reanimated gives everything a quick updating entirely for free. There's under-the-hood stuff and performance improvements, naturally. I would not understand the nature of these things even if I took a year of tech courses at Miskatonic University. But there's also just new stuff. A new power, new weapons and tools and monsters. And new rooms!

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