Snakeybus is Snake on a bus and I love it beyond all words
Snakeybus has one of the most appealing pitches for any game in an age. It's Snake - or Blockade if you're a purist - but you're a bus, and you're driving through Paris, or Miami or wherever, and as you collect passengers and drop them off your bus gets longer and longer.
So it's Snake - or Blockade if you're a purist - but the fiction matters. It really does. There's something about driving a bus around the Louvre and across the Seine and then seeing, in the distance, in a gap between buildings, the passage of your own trailing carriages, that fills Snakeybus with a sense of panicky potential. God, I'm over here, but I'm also over there! I'd better not run into myself.
Around this beautiful core, Snakeybus keeps it simple. You collect passengers by driving over glowing sections of the road, and you drop them off by following the arrow to a column of light in the nearby sky. It's not hard to get so wrapped up in this simple task at first that you completely forget the fact that, as you work, you're also growing longer and longer. Eventually, though, you can ignore all of this no more, because you round a corner and there you are. There is something particularly cruel about running into yourself in a bus.
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