The Elder Scrolls: Blades is a bit naff

"Blades, at its heart, is a pure Elder Scrolls game; a massive, first-person RPG with console-quality graphics. Yes, running on a phone - it really looks and plays incredible." That's what Todd Howard said at E3 when he announced The Elder Scrolls: Blades to the world, and it sounded quite exciting. Except, it's a load of old tosh. Blades isn't a pure Elder Scrolls game and it doesn't have console-quality graphics, unless we're talking about an old console, nor does it play incredibly.

It's not bad though, I want to stress that up front, and lumps and bumps do come with the early access territory. There are many moments where Blades does a pretty good Elder Scrolls imitation. You can create a character and mess around with their appearance, as you would in a core Elder Scrolls game, and you can level your way through a considerable number of spells, perks and abilities. You have a town to build houses in and upgrade, and you can buy and sell and order crafted equipment, each piece of which displays on your character when you equip it. You can talk to non-player characters in multiple-choice dialogues, and when you're poking around subterranean ruins, forests or caves, with rousing music playing in your ears, it can feel like the real Elder Scrolls deal.

But fundamentally, Blades is stunted. A pure Elder Scrolls game, to use Howard's phrase, promises freedom of adventure - a giant simulated fantasy playground to play in. Go where you want, do what you like and the world will shape itself according to you. Blades doesn't offer that, presumably because it's very hard on devices with varying storage space and power, particularly when Bethesda pushes for fancy graphics as well. Blades compartmentalises the Elder Scrolls experience instead.

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