Another SpatialOS game's been canned, making it the third this year

Lightning-fast action, a "shared and persistent" open world, exciting tech and thousands of players. These were the things promised by Lazarus, an ambitious MMO shooter by indie developer Spilt Milk Studios - and a finished project we'll unfortunately never see. After three years in open alpha, Spilt Milk today announced that Lazarus' development has been cancelled - making it the third game using Improbale's SpatialOS technology to bite the dust this year.

The cited reason? Funding, as ever.

"Lazarus is a brilliant game and the people who play it with us are amazing, but it did not reach a point during its alpha that would give us the confidence that it would launch successfully," Spilt Milk explained in its Steam post.

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