Reky is like playing inside an abstract print

Did you ever look at some arty graphic sketch, up for sale for way too much money in a bougie print shop and think: you could make quite a fun game out of running about in that? No? Well, at some point I probably have, and now the next time you're pootling around a shop like that you will. And you will be thinking about Reky.

In Reky you are a dot, and you must navigate a tangled knot of arty graphic design by solving a tidy little logic puzzle, one stage at a time. It's a neat idea and it translates, through a team that has a clear eye for style, into a beautifully simple set of brain-teasers that feel like a deep, centering breath in the corner of a quiet museum.

The puzzles themselves are a nice level of difficulty, doing all the things you want by gradually scaling up the complexity and playing with the odd mechanic just as you begin to get comfortable. On the screen is a twisted, abstract object, most of which in plain white, against a flat colour background.

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