The Elixir Golem is Clash Royale design at its most devious
The Elixir Golem isn't officially released for 18 days, but already I can't stop thinking about him. Some people in my clan already have him, which doesn't help. New cards have slowed down a bit in Clash Royale of late. But even without such relative scarcity this guy would be exciting.
Clash Royale is a game where you build a deck of cards, which represent units or buildings or spells. And then you use these cards in 1v1 - or 2v2 - matches against other players. Each player has three towers that they're protecting and you're trying to storm. The stuff that allows you to play cards is called elixir. It's basically mana. Each card has its own elixir cost, and managing this is the heart of the game.
The standard Golem has been in the game for ages. I went through a definite Golem thing a while back, but now I barely use him. The Golem is very powerful, a melee unit that does a lot of damage and has a lot of health. Before dying he splits into two mini Golems and they're a pain too. But listen: he costs eight elixir, which is almost all your pool. And he's slow. He can be whittled down quite easily by a skilled player before he's really done anything.
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