In memory of Rush Wars, a game most of us never got to play
For the last few months, the game I've been looking forward to the most has been Rush Wars. It's Supercell, a developer that has mastered smartphone tactics games, and it looks a bit like Advance Wars - it's a game of chunky units and brisk match-ups, all delivered with a lovely candified coating.
The idea, I think, is that you place fortifications and troops around your own gold mines and then go off to raid other people's gold mines, facing off against their fortifications and troops. Meanwhile, of course, people are attacking your gold mines back home. Classic Supercell stuff, really: unlock new units, level up, find new strategies, fall in love with a unit that does the business for you and then fall out of love with it when that stops working.
There's a problem, of course. After a soft launch in a few territories, Supercell cancelled Rush Wars last week.
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