Shadows of Doubt is a head-scratching wonder of an immersive sim

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You can't have a good detective game without a good mystery, and Shadows of Doubt has plenty of them. The biggest one rattling around my brain right now, though, is how is this possible? This is a work of staggering ambition and no small amount of artistry, presenting an evocative, fully-functioning cityscape for you to explore, complete with several intricate systems underpinning your sleuthing. I've played 20 minutes and I'm simply staggered.

So what exactly is it? Allow me to do the lazy journalist scum bit with a quickly-dashed-together comparison - Shadows of Doubt is like Thief in a trenchcoat and with a ketamine hangover. Okay, let's put a bit more effort in - Shadows of Doubt is a first-person detective stealth game set in a procedurally-generated noirish city. The art-style is exquisite, a lo-grade pixellated affair that sits perfectly with the subject at hand. It's fuzzy and gritty - the perfect texture for a detective thriller.

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