Blightbound wants to recreate the nervy pleasures of a good dungeon raid

Ronimo is one of those studios whose games are all thematically resonant. Not that they necessarily look anything alike. Swords and Soldiers offered cartoon vikings "super saucy" sausages. Awesomenauts was a blur of sharp sci-fi invention. And now Blightbound offers dark fantasy heroes and waves of hideous monsters. But move in closer and they all have something in common.

Swords and Soldiers was an attempt - a successful one I think - to make the RTS a bit simpler to get your head around. Awesomenauts did the same for the MOBA, and when I played a bit of Blightbound with Ronimo developers the other day they were justifiably proud that Awesomenauts still has a community and "you can still get a game going". So what about Blightbound? I didn't take precise notes because I was busy playing, but Blightbound, according to Ronimo, is an attempt to take the intricate team-based pleasures of a good MMO raid and make it easier to get into.

It's a risk - Blightbound is going to be exclusively multiplayer, once you're through the tutorial at least. But in action it doesn't feel risky at all. You team up with friends online, choose characters, vote on which dungeon you want to head to and away you go.

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