The Demon's Souls remake won't be introducing new difficulty levels
The next gen is well and truly here, and just a couple of weeks out from its launch we've been given another look at Bluepoint and SIE Japan Studio's Demon's Souls remake. It's looking as splendid as it ever has, with a batch of accompanying interviews revealing some key details about what's changed when it comes to the remake - and what's stayed the same.
The PlayStation 5 launch title will offer a performance mode that presents a dynamic 4K and 60fps experience, a cinematic mode that's 4K 30fps and a bunch of filters that will make the game look like the PS3 original, among other options.
Some changes have been made to the game itself - though fans should be assured the tinkering has been light. 'It's really important that we make sure we stay true to the original creator's vision," said creative director Gavin Moore in a Famitsu playthrough, revealing there are no new maps but there are some UI and feature improvements.
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