Affogato makes the case for more witches owning coffee shops
I learned about Affogato in a PR email I didn't read properly, and I thought it was about running a coffee shop. It is, sort of. You run a coffee shop, handle the grinds and the brewing and the little shakers of sugar. But you're also a witch. And you can dive inside the minds of your customers and solve problems by fighting cleverly framed battles. So you run a coffee shop and then some.
The coffee shop stuff inevitably reminds me of Coffee Talk, and Affogato has captured the same evening setting, sparkling with all its urban promise. It's fun trying to make drinks properly, remembering the differences between them and mastering the intricacies of seasoning.
But the game properly comes alive in the battles. Affogato calls this system a sort of reverse tower-defense, and it calls to mind another reverse tower-defense game that I haven't thought about in years: Anomaly: Warzone Earth. In Anomaly, you lead a convoy through a city laced with turrets and enemy rockets. Affogato zooms in a little: you play cards to place units upon a track that threads through a bunch of baddies. They attack you automatically and you attack them automatically. Early on - I've only played the demo - it's all about picking the route and defending yourself.
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